animation/change frame
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
game.load.image('undersea', 'assets/pics/undersea.jpg');
}
var greenJellyfish;
function create() {
game.add.image(0, 0, 'undersea');
greenJellyfish = game.add.sprite(330, 100, 'seacreatures', 'greenJellyfish0000');
game.input.onDown.add(changeFrame, this);
}
function changeFrame() {
greenJellyfish.frameName = 'greenJellyfish0010';
}