animation/creature dragon
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('sky', 'assets/skies/deepblue.png');
game.load.image('dragonTexture', 'assets/creature/dragon.png');
game.load.json('dragonMesh', 'assets/creature/dragon.json');
}
var dragon = null;
function create() {
game.add.image(0, 0, 'sky');
dragon = game.add.creature(450, 350, 'dragonTexture', 'dragonMesh');
dragon.scale.set(25.0);
dragon.play(true); // true = loop
}