var game =newPhaser.Game(800,600, Phaser.CANVAS,'phaser-example',{ preload: preload, create: create });functionpreload(){// 37x45 is the size of each frame// There are 18 frames in the PNG - you can leave this value blank if the frames fill up the entire PNG, but in this case there are some// blank frames at the end, so we tell the loader how many to load
game.load.spritesheet('mummy','assets/sprites/metalslug_mummy37x45.png',37,45,18);}functioncreate(){var mummy = game.add.sprite(300,200,'mummy');// Here we add a new animation called 'walk'// Because we didn't give any other parameters it's going to make an animation from all available frames in the 'mummy' sprite sheetvar walk = mummy.animations.add('walk');// And this starts the animation playing by using its key ("walk")// 30 is the frame rate (30fps)// true means it will loop when it finishes
mummy.animations.play('walk',30,true);}