var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
game.load.image('undersea', 'assets/pics/undersea.jpg');
game.load.image('coral', 'assets/pics/seabed.png');
}
var greenJellyfish;
function create() {
game.add.image(0, 0, 'undersea');
// We add this sprite so you can see what frame 1 looks like
game.add.sprite(32, 32, 'seacreatures', 'greenJellyfish0000');
greenJellyfish = game.add.sprite(330, 100, 'seacreatures');
greenJellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 39, '', 4), 30, true);
greenJellyfish.animations.play('swim');
game.add.image(0, 466, 'coral');
game.add.tween(greenJellyfish).to({ y: 250 }, 4000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
game.input.onDown.addOnce(stopAnimation, this);
}
function stopAnimation() {
// This will just top the animation from running, freezing it at its current frame
// greenJellyfish.animations.stop();
// This method will reset the frame to frame 1 after stopping
greenJellyfish.animations.stop(null, true);
}