arcade physics/angle between
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('arrow', 'assets/sprites/longarrow.png');
game.load.image('ball', 'assets/sprites/pangball.png');
}
var arrow;
var target;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#0072bc';
arrow = game.add.sprite(200, 250, 'arrow');
arrow.anchor.setTo(0.1, 0.5);
target = game.add.sprite(600, 400, 'ball');
target.anchor.setTo(0.5, 0.5);
target.inputEnabled = true;
target.input.enableDrag(true);
}
function update() {
arrow.rotation = game.physics.arcade.angleBetween(arrow, target);
}
function render() {
game.debug.text("Drag the ball", 32, 32);
game.debug.spriteInfo(arrow, 32, 100);
}