arcade physics/body debug

 var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, render: render });

function preload() {

    game.load.image('atari', 'assets/sprites/atari130xe.png');

}

var sprite;
var showDebug = true;

function create() {

    game.stage.backgroundColor = '#2d2d2d';

    game.physics.startSystem(Phaser.Physics.ARCADE);

    game.physics.arcade.gravity.y = 100;

    sprite = game.add.sprite(150, 100, 'atari');

    game.physics.arcade.enable(sprite);

    sprite.body.velocity.set(-100, -100);
    sprite.body.bounce.set(1);
    sprite.body.collideWorldBounds = true;

    game.input.onDown.add(toggle, this);
}

function toggle() {

    showDebug = (showDebug) ? false : true;

    if (!showDebug)
    {
        game.debug.reset();
    }

}

function render() {

    if (showDebug)
    {
        game.debug.bodyInfo(sprite, 32, 32);
        game.debug.body(sprite);
    }

}