// mods by Patrick OReilly
// Twitter: @pato_reilly Web: http://patricko.byethost9.com
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('flyer', 'assets/sprites/phaser-dude.png');
}
var image;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
// This creates a simple sprite that is using our loaded image and displays it on-screen and assign it to a variable
image = game.add.sprite(400, 200, 'flyer');
game.physics.enable(image, Phaser.Physics.ARCADE);
// This gets it moving
image.body.velocity.setTo(200, 200);
// This makes the game world bounce-able
image.body.collideWorldBounds = true;
// This sets the image bounce energy for the horizontal and vertical vectors (as an x,y point). "1" is 100% energy return
image.body.bounce.set(0.8);
image.body.gravity.set(0, 180);
}
function update () {
// nothing required here
}
function render () {
//debug helper
game.debug.spriteInfo(image, 32, 32);
}