arcade physics/direct body movement
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var sprite1;
var sprite2;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#2d2d2d';
sprite1 = game.add.sprite(300, 50, 'atari');
sprite2 = game.add.sprite(400, 450, 'mushroom');
game.physics.arcade.enable([ sprite1, sprite2 ], Phaser.Physics.ARCADE);
game.add.tween(sprite1.body).to( { y: 400 }, 3000, Phaser.Easing.Linear.None, true);
}
function update() {
game.physics.arcade.overlap(sprite1, sprite2, overlapHandler, null, this);
}
function overlapHandler (obj1, obj2) {
game.stage.backgroundColor = '#992d2d';
obj2.kill();
}
function render() {
game.debug.body(sprite1);
game.debug.body(sprite2);
}