arcade physics/mass velocity test
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('car', 'assets/sprites/car90.png');
game.load.image('baddie', 'assets/sprites/space-baddie.png');
}
var car;
var aliens;
var cursors;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
aliens = game.add.group();
aliens.enableBody = true;
for (var i = 0; i < 50; i++)
{
var s = aliens.create(game.world.randomX, game.world.randomY, 'baddie');
s.name = 'alien' + s;
s.body.collideWorldBounds = true;
s.body.bounce.setTo(0.8, 0.8);
s.body.velocity.setTo(10 + Math.random() * 40, 10 + Math.random() * 40);
}
car = game.add.sprite(400, 300, 'car');
car.name = 'car';
car.anchor.set(0.5);
game.physics.enable(car, Phaser.Physics.ARCADE);
car.body.collideWorldBounds = true;
car.body.bounce.set(0.8);
car.body.allowRotation = true;
car.body.immovable = true;
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
game.physics.arcade.collide(car, aliens);
car.body.velocity.x = 0;
car.body.velocity.y = 0;
car.body.angularVelocity = 0;
if (cursors.left.isDown)
{
car.body.angularVelocity = -200;
}
else if (cursors.right.isDown)
{
car.body.angularVelocity = 200;
}
if (cursors.up.isDown)
{
car.body.velocity.copyFrom(game.physics.arcade.velocityFromAngle(car.angle, 300));
}
}
function render() {
}