var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
game.load.image('ball', 'assets/sprites/shinyball.png');
}
var ball;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.world.setBounds(0, 0, 1920, 1200);
game.add.sprite(0, 0, 'backdrop');
ball = game.add.sprite(game.world.randomX, 200, 'ball');
game.physics.arcade.enable(ball);
game.camera.follow(ball);
game.input.onDown.add(moveBall, this);
}
function moveBall() {
// If we don't it'll look very wrong
game.camera.follow();
game.physics.arcade.moveToPointer(ball, 100);
// The maxTime parameter lets you control how fast it will arrive at the Pointer coords
// game.physics.arcade.moveToPointer(ball, 100, game.input.activePointer, 1000);
}
function render() {
game.debug.text("distance: " + game.physics.arcade.distanceToPointer(ball), 32, 32);
}