audio/audio sprite json
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
var audioJSON = {
spritemap: {
'alien death': {
start: 1,
end: 2,
loop: false
},
'boss hit': {
start: 3,
end: 3.5,
loop: false
},
'escape': {
start: 4,
end: 7.2,
loop: false
},
'meow': {
start: 8,
end: 8.5,
loop: false
},
'numkey': {
start: 9,
end: 9.1,
loop: false
},
'ping': {
start: 10,
end: 11,
loop: false
},
'death': {
start: 12,
end: 16.2,
loop: false
},
'shot': {
start: 17,
end: 18,
loop: false
},
'squit': {
start: 19,
end: 19.3,
loop: false
}
}
};
function preload() {
game.load.image('title', 'assets/pics/catastrophi.png');
game.load.spritesheet('button', 'assets/buttons/flixel-button.png', 80, 20);
game.load.bitmapFont('nokia', 'assets/fonts/bitmapFonts/nokia16black.png', 'assets/fonts/bitmapFonts/nokia16black.xml');
game.load.audiosprite('sfx', 'assets/audio/SoundEffects/fx_mixdown.ogg', null, audioJSON);
}
var fx;
function create() {
game.add.image(0, 0, 'title');
// Here we set-up our audio sprite
fx = game.add.audioSprite('sfx');
fx.allowMultiple = true;
// Make some buttons to trigger the sounds
makeButton('alien death', 600, 100);
makeButton('boss hit', 600, 140);
makeButton('escape', 600, 180);
makeButton('meow', 600, 220);
makeButton('numkey', 600, 260);
makeButton('ping', 600, 300);
makeButton('death', 600, 340);
makeButton('shot', 600, 380);
makeButton('squit', 600, 420);
}
function makeButton(name, x, y) {
var button = game.add.button(x, y, 'button', click, this, 0, 1, 2);
button.name = name;
button.scale.set(2, 1.5);
button.smoothed = false;
var text = game.add.bitmapText(x, y + 7, 'nokia', name, 16);
text.x += (button.width / 2) - (text.textWidth / 2);
}
function click(button) {
fx.play(button.name);
}