audio/remove sound
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('greenie', 'assets/sprites/wizball.png');
game.load.audio('wizball', ['assets/audio/oedipus_wizball_highscore.mp3', 'assets/audio/oedipus_wizball_highscore.ogg']);
}
var s;
var music;
function create() {
game.stage.backgroundColor = '#182d3b';
game.input.touch.preventDefault = false;
music = game.add.audio('wizball');
music.play();
s = game.add.sprite(game.world.centerX, game.world.centerY, 'greenie');
s.anchor.set(0.5);
game.input.onDown.add(removeMusic, this);
}
function removeMusic() {
music.destroy();
game.cache.removeSound('wizball');
}
function render() {
if (game.cache.checkSoundKey('wizball'))
{
game.debug.soundInfo(music, 20, 32);
}
}