var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update });
var bmd;
var innerCircle;
var outerCircle;
function create() {
// Our BitmapData (same size as our canvas)
bmd = game.make.bitmapData(800, 600);
// Add it to the world or we can't see it
bmd.addToWorld();
// Create the Circles
innerCircle = new Phaser.Circle(200, 200, 100);
outerCircle = new Phaser.Circle(200, 200, 300);
game.add.tween(innerCircle).to( { x: 100, y: 100, radius: 1 }, 3000, "Sine.easeInOut", true, 0, -1, true);
}
function update() {
var grd = bmd.context.createRadialGradient(innerCircle.x, innerCircle.y, innerCircle.radius, outerCircle.x, outerCircle.y, outerCircle.radius);
grd.addColorStop(0, '#8ED6FF');
grd.addColorStop(1, '#003BA2');
bmd.cls();
bmd.circle(outerCircle.x, outerCircle.y, outerCircle.radius, grd);
}