var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('pic', 'assets/pics/questar.png');
}
var sprite;
function create() {
// Create a BitmapData
var bmd = game.make.bitmapData(320, 256);
// Draw an image to it
bmd.copy('pic');
// Draw a few random shapes to it
bmd.circle(100, 100, 32, 'rgba(255,0,0,0.8)');
bmd.rect(110, 40, 64, 120, 'rgba(255,0,255,0.8)');
// Here the sprite uses the BitmapData as a texture
sprite = game.add.sprite(300, 300, bmd);
sprite.anchor.set(0.5);
// And you can do Spritey things with it as usual
}
function update() {
sprite.rotation += 0.01;
}