bitmapdata/text

 
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });

function preload() {

    game.load.image('back', 'assets/pics/swirl1.jpg');

}

var bmd;
var text;

function create() {

	//	Our background
	game.add.image(0, 0, 'back');

	//	This is the BitmapData we're going to be drawing to
	bmd = game.add.bitmapData(game.width, game.height);

	//	Black and opaque
	bmd.fill(0, 0, 0, 1);

	bmd.addToWorld();

	//	Our text object
    text = game.make.text(0, 0, "phaser", { font: "bold 32px Arial", fill: "#ff0044" });
    text.anchor.set(0.5);

    game.add.tween(text.scale).to( { x: 0.5, y: 0.5 }, 2000, Phaser.Easing.Linear.None, true, 0, Number.MAX_VALUE, true);

    //	Uncomment for a pretty sweet effect :)
    // game.time.events.loop(Phaser.Timer.SECOND * 4, function() { bmd.cls(); }, this);

}

function update() {

	bmd.fill(0, 0, 0, 0.05);

	//	Un-comment to see the rotation in action
	// text.rotation += 0.05;

    bmd.draw(text, game.world.randomX, game.world.randomY, null, null, 'destination-out');

}