bitmapdata/tint
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('crystal', 'assets/pics/cougar_dragonsun.png');
}
var bmd;
function create() {
var pic = game.make.image(0, 0, 'crystal');
bmd = game.make.bitmapData(pic.width, pic.height);
PIXI.CanvasTinter.tintMethod(pic.texture, 0xee4343, bmd.canvas);
bmd.addToWorld();
}