box2d/bridge
/**
* @author Chris Campbell
* @author Richard Davey
* @copyright 2015 Photon Storm Ltd.
* @license {@link http://choosealicense.com/licenses/no-license/|No License}
*
* @description This example requires the Phaser Box2D Plugin to run.
* For more details please see http://phaser.io/shop/plugins/box2d
*/
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
function create() {
game.stage.backgroundColor = '#124184';
game.physics.startSystem(Phaser.Physics.BOX2D);
game.physics.box2d.gravity.y = 400;
game.physics.box2d.restitution = 0.8;
game.physics.box2d.setBoundsToWorld();
for (var i = 0; i < 10; i++)
{
var ball = new Phaser.Physics.Box2D.Body(this.game, null, game.world.randomX, 0);
ball.setCircle(16);
ball.bullet = true;
}
var PTM = 20; // conversion ratio
var ground = new Phaser.Physics.Box2D.Body(this.game, null, game.world.centerX, 500);
var x1 = -20.0;
var y1 = 2.0 * box2d.b2Cos(x1 / 10.0 * box2d.b2_pi);
for (var i = 0; i < 80; ++i)
{
var x2 = x1 + 0.5;
var y2 = 2.0 * box2d.b2Cos(x2 / 10.0 * box2d.b2_pi);
ground.addEdge(x1 * PTM, y1 * PTM, x2 * PTM, y2 * PTM);
x1 = x2;
y1 = y2;
}
game.input.onDown.add(mouseDragStart, this);
game.input.addMoveCallback(mouseDragMove, this);
game.input.onUp.add(mouseDragEnd, this);
}
function mouseDragStart() {
game.physics.box2d.mouseDragStart(game.input.mousePointer);
}
function mouseDragMove() {
game.physics.box2d.mouseDragMove(game.input.mousePointer);
}
function mouseDragEnd() {
game.physics.box2d.mouseDragEnd();
}
function render() {
game.debug.box2dWorld();
}