bristoljs/02 click
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload () {
game.load.image('einstein', 'assets/pics/ra_einstein.png');
game.load.image('dt', 'assets/bristoljs/dt.jpg');
}
var image;
function create() {
image = game.add.sprite(game.world.centerX, game.world.centerY, 'einstein');
image.anchor.set(0.5);
image.inputEnabled = true;
image.events.onInputDown.addOnce(onClick, this);
}
function onClick() {
image.loadTexture('dt');
}