var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
game.load.image('background','assets/misc/starfield.jpg');
}
var button;
var background;
function create() {
game.stage.backgroundColor = '#182d3b';
background = game.add.tileSprite(0, 0, 800, 600, 'background');
button = game.add.button(game.world.centerX - 95, 400, 'button', onUp, this, 2, 1, 0);
}
function onUp(button, pointer, isOver) {
// In this example if the Pointer is no longer over the Button, then we'll treat it
// as if the user cancelled the operation and didn't want to press the Button after all
if (isOver)
{
background.visible =! background.visible;
}
}