buttons/rotated buttons

 
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create,update : update });

function preload() {

    game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
    game.load.image('background','assets/misc/starfield.jpg');

}

var button;
var background;

function create() {

    game.stage.backgroundColor = '#cccccc';

    //	The numbers given in parameters are the indexes of the frames, in this order: over, out, down
    button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 2, 1, 0);

    //	Set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner
    button.anchor.setTo(0.5, 0.5);

}

function actionOnClick () {
    
    alert("Though I'm turning around, you can still click on me");

}

function update () {
    
    button.angle += 1;
    
}