camera/follow styles
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var ufo;
var Keys = Phaser.Keyboard;
var speed = 4;
var style = 'default';
var cursors;
function preload() {
game.load.image('ground', 'assets/tests/ground-2x.png');
game.load.image('river', 'assets/tests/river-2x.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
game.load.image('cloud0', 'assets/tests/cloud-big-2x.png');
game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png');
game.load.image('cloud2', 'assets/tests/cloud-small-2x.png');
game.load.image('ufo','assets/sprites/ufo.png');
game.load.image('baddie','assets/sprites/space-baddie.png');
game.load.spritesheet('button', 'assets/buttons/follow-style-button.png', 224, 70);
}
function create() {
// Make the world larger than the actual canvas
game.world.setBounds(0, 0, 1400, 1400);
for (var i=0; i < 10; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'baddie');
}
// Background images
game.add.tileSprite(0, 0, 1400, 600, 'sky');
game.add.sprite(0, 360, 'ground');
game.add.sprite(0, 400, 'river');
game.add.sprite(200, 120, 'cloud0');
game.add.sprite(-60, 120, 'cloud1');
game.add.sprite(900, 170, 'cloud2');
// ufo sprite
ufo = game.add.sprite(300, 240, 'ufo');
//registration point
ufo.anchor.setTo(0.5, 0.5);
game.camera.follow(ufo);
// follow style switch buttons
btn0 = game.add.button(6, 40, 'button', lockonFollow,this, 0, 0, 0);
btn1 = game.add.button(6, 120, 'button', platformerFollow,this, 1, 1, 1);
btn2 = game.add.button(6, 200, 'button', topdownFollow,this, 2, 2, 2);
btn3 = game.add.button(6, 280, 'button', topdownTightFollow,this, 3, 3, 3);
cursors = game.input.keyboard.createCursorKeys();
}
function lockonFollow() {
game.camera.follow(ufo, Phaser.Camera.FOLLOW_LOCKON);
style = 'STYLE_LOCKON';
}
function platformerFollow() {
game.camera.follow(ufo, Phaser.Camera.FOLLOW_PLATFORMER);
style = 'STYLE_PLATFORMER';
}
function topdownFollow() {
game.camera.follow(ufo, Phaser.Camera.FOLLOW_TOPDOWN);
style = 'STYLE_TOPDOWN';
}
function topdownTightFollow() {
game.camera.follow(ufo, Phaser.Camera.FOLLOW_TOPDOWN_TIGHT);
style = 'STYLE_TOPDOWN_TIGHT';
}
function update() {
if (cursors.left.isDown)
{
ufo.x -= speed;
ufo.angle = -15;
}
else if (cursors.right.isDown)
{
ufo.x += speed;
ufo.angle = 15;
}
else if (cursors.up.isDown)
{
ufo.y -= speed;
}
else if (cursors.down.isDown)
{
ufo.y += speed;
}
else
{
ufo.angle = 0;
}
}
function render () {
game.debug.text('Click buttons to switch follow styles', 32, 32);
game.debug.text('Current style: ' + style, 32, 64);
}