var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render:render });
var timer = 0;
var total = 0;
function preload() {
// Advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are updated
game.time.advancedTiming = true;
// 37x45 is the size of each frame
// There are 18 frames in the PNG - you can leave this value blank if the frames fill up the entire PNG, but in this case there are some
// blank frames at the end, so we tell the loader how many to load
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
function create() {
releaseMummy();
}
function releaseMummy() {
var mummy = game.add.sprite(-(Math.random() * 800), game.world.randomY, 'mummy');
mummy.scale.setTo(2, 2);
// If you prefer to work in degrees rather than radians then you can use Phaser.Sprite.angle
// otherwise use Phaser.Sprite.rotation
mummy.angle = game.rnd.angle();
mummy.animations.add('walk');
mummy.animations.play('walk', 20, true);
game.add.tween(mummy).to({ x: game.width + (1600 + mummy.x) }, 20000, Phaser.Easing.Linear.None, true);
total++;
timer = game.time.now + 100;
}
function update() {
if (total < 500 && game.time.now > timer) {
releaseMummy();
}
}
function render() {
// FPS debug info
game.debug.text('FPS: ' + game.time.fps || 'FPS: --', 40, 40, "#00ff00");
}