demoscene/starfield batched
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('star', 'assets/demoscene/star.png');
}
var distance = 300;
var speed = 4;
var stars;
var max = 500;
var xx = [];
var yy = [];
var zz = [];
function create() {
if (game.renderType === Phaser.WEBGL)
{
max = 5000;
}
var sprites = game.add.spriteBatch();
stars = [];
for (var i = 0; i < max; i++)
{
xx[i] = Math.floor(Math.random() * 800) - 400;
yy[i] = Math.floor(Math.random() * 600) - 300;
zz[i] = Math.floor(Math.random() * 1700) - 100;
var star = game.make.sprite(0, 0, 'star');
star.anchor.set(0.5);
sprites.addChild(star);
stars.push(star);
}
}
function update() {
for (var i = 0; i < max; i++)
{
stars[i].perspective = distance / (distance - zz[i]);
stars[i].x = game.world.centerX + xx[i] * stars[i].perspective;
stars[i].y = game.world.centerY + yy[i] * stars[i].perspective;
zz[i] += speed;
if (zz[i] > 290)
{
zz[i] -= 600;
}
stars[i].alpha = Math.min(stars[i].perspective / 2, 1);
stars[i].scale.set(stars[i].perspective / 2);
stars[i].rotation += 0.1;
}
}