demoscene/starfield
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('tinystar', 'assets/demoscene/star2.png');
}
var distance = 300;
var speed = 6;
var star;
var texture;
var max = 400;
var xx = [];
var yy = [];
var zz = [];
function create() {
star = game.make.sprite(0, 0, 'tinystar');
texture = game.add.renderTexture(800, 600, 'texture');
game.add.sprite(0, 0, texture);
for (var i = 0; i < max; i++)
{
xx[i] = Math.floor(Math.random() * 800) - 400;
yy[i] = Math.floor(Math.random() * 600) - 300;
zz[i] = Math.floor(Math.random() * 1700) - 100;
}
}
function update() {
texture.clear();
for (var i = 0; i < max; i++)
{
var perspective = distance / (distance - zz[i]);
var x = game.world.centerX + xx[i] * perspective;
var y = game.world.centerY + yy[i] * perspective;
zz[i] += speed;
if (zz[i] > 300)
{
zz[i] -= 600;
}
texture.renderXY(star, x, y);
}
}