demoscene/wobble
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('star', 'assets/demoscene/block.png');
game.load.image('pic', 'assets/pics/jim_sachs_time_crystal.png');
}
var stars;
var waveformX;
var waveformY;
var xl;
var yl;
var cx = 0;
var cy = 0;
function create() {
game.stage.backgroundColor = '#0055ff';
// Generate our motion data
var sprite = { x: 0, y: 1 };
var tween = game.add.tween(sprite).to( { x: 132, y: 16 }, 2000, "Elastic.easeInOut", true, 0, -1, true);
waveform = tween.generateData(60);
xl = waveform.length - 1;
yl = waveform.length - 1;
var sprites = game.add.spriteBatch();
stars = [];
var picWidth = game.cache.getImage('pic').width;
var picHeight = game.cache.getImage('pic').height;
var ys = 4;
for (var y = 0; y < Math.floor(picHeight/ys); y++)
{
var star = game.make.sprite(300, 100 + (y * ys), 'pic');
star.crop(new Phaser.Rectangle(0, y * ys, picWidth, ys));
star.ox = star.x;
star.oy = star.y;
star.cx = game.math.wrap(y, 0, xl);
star.cy = y;
star.anchor.set(0.5);
sprites.addChild(star);
stars.push(star);
}
}
function update() {
for (var i = 0, len = stars.length; i < len; i++)
{
stars[i].x = stars[i].ox + waveform[stars[i].cx].x;
stars[i].y = stars[i].oy + waveform[stars[i].cy].y;
stars[i].cx++;
if (stars[i].cx > xl)
{
stars[i].cx = 0;
}
stars[i].cy++;
if (stars[i].cy > yl)
{
stars[i].cy = 0;
}
}
}