display/arc details
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update });
var info;
var graphics1;
var graphics2;
var angle = { min: 0, max: 0 };
function create() {
game.stage.backgroundColor = 0x2d2d2d;
graphics1 = game.add.graphics(0, 0);
graphics2 = game.add.graphics(0, 0);
var style = { font: "24px Arial", fill: "#ffffff", align: "center" };
info = game.add.text(32, 32, 'Arc', style);
game.add.text(130, 500, 'Clockwise', style);
game.add.text(530, 500, 'Anticlockwise', style);
this.add.tween(angle).to( { max: 360 }, 6000, "Linear", true, 0, -1, true);
}
function update() {
info.text = "Arc maxAngle: " + Math.round(angle.max);
graphics1.clear();
graphics1.lineStyle(2, 0xffffff);
graphics1.beginFill(0x00bff3);
graphics1.arc(200, 300, 160, angle.min, game.math.degToRad(angle.max), false);
graphics1.endFill();
graphics2.clear();
graphics2.lineStyle(2, 0xffffff);
graphics2.beginFill(0xa000f3);
graphics2.arc(600, 300, 160, angle.min, game.math.degToRad(angle.max), true, 128);
graphics2.endFill();
}