display/render texture image
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('ball', 'assets/sprites/spinObj_01.png');
}
var ball;
var texture;
function create() {
ball = game.make.sprite(0, 0, 'ball');
texture = game.add.renderTexture(game.width, game.height);
game.add.sprite(0, 0, texture);
}
function update() {
if (!game.input.activePointer.position.isZero())
{
texture.renderXY(ball, game.input.activePointer.x, game.input.activePointer.y, true);
}
}