var game =newPhaser.Game(800,600, Phaser.AUTO,'phaser-example',{ preload: preload, create: create, update: update });functionpreload(){
game.load.image('ball','assets/sprites/pangball.png');}var ball;var texture;functioncreate(){// Here we'll create a renderTexture the same size as our game
texture = game.add.renderTexture(800,600,'mousetrail');// This is the sprite that will be drawn to the texture// Note that we 'make' it, not 'add' it, as we don't want it on the display list.
ball = game.make.sprite(0,0,'ball');// ball = game.add.sprite(0, 0, 'ball');
ball.anchor.set(0.5);// This is the sprite that is drawn to the display. We've given it the renderTexture as its texture.
game.add.sprite(0,0, texture);}functionupdate(){// This time we'll draw the ball sprite twice, in a mirror effect
texture.renderXY(ball, game.input.activePointer.x, game.input.activePointer.y,true);
texture.renderXY(ball, game.input.activePointer.x,600- game.input.activePointer.y,false);}