// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var mushroom;
var texture;
function create() {
// Here we'll create a renderTexture the same size as our game
texture = game.add.renderTexture(800, 600, 'mousetrail');
// This is the sprite that will be drawn to the texture
// Note that we 'make' it, not 'add' it, as we don't want it on the display list
mushroom = game.make.sprite(0, 0, 'mushroom');
mushroom.anchor.set(0.5);
// mushroom.scale.set(2, 1);
// mushroom.angle = 45;
// This is the sprite that is drawn to the display. We've given it the renderTexture as its texture.
game.add.sprite(0, 0, texture);
}
function update() {
if (!game.input.activePointer.position.isZero())
{
// Here we draw the mushroom sprite to the renderTexture at the pointer coordinates.
texture.renderXY(mushroom, game.input.activePointer.x, game.input.activePointer.y);
}
}