display/tint sprite frame
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
game.load.image('undersea', 'assets/pics/undersea.jpg');
game.load.image('coral', 'assets/pics/seabed.png');
}
var greenJellyfish;
var stingray;
function create() {
game.add.image(0, 0, 'undersea');
greenJellyfish = game.add.sprite(330, 100, 'seacreatures');
greenJellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 39, '', 4), 30, true);
greenJellyfish.animations.play('swim');
stingray = game.add.sprite(80, 190, 'seacreatures');
stingray.animations.add('swim', Phaser.Animation.generateFrameNames('stingray', 0, 23, '', 4), 30, true);
stingray.animations.play('swim');
game.add.image(0, 466, 'coral');
game.add.tween(greenJellyfish).to({ y: 250 }, 4000, "Quad.easeInOut", true, 0, 1000, true);
game.time.events.loop(Phaser.Timer.SECOND * 2, changeTint, this);
}
function changeTint() {
greenJellyfish.tint = Math.random() * 0xffffff;
stingray.tint = Math.random() * 0xffffff;
}