display/tint sprite
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('pic', 'assets/pics/barbarian_loading.png');
}
var pic;
function create() {
pic = game.add.sprite(game.world.centerX, game.world.centerY, 'pic');
pic.anchor.set(0.5);
game.time.events.loop(Phaser.Timer.SECOND * 2, changeTint, this);
}
function changeTint() {
pic.tint = Math.random() * 0xffffff;
}