filters/bacteria
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var filter;
function preload() {
// From http://glslsandbox.com/e#20193.0
game.load.shader('bacteria', 'assets/shaders/bacteria.frag');
}
function create() {
filter = new Phaser.Filter(game, null, game.cache.getShader('bacteria'));
filter.addToWorld(0, 0, 800, 600);
}
function update() {
filter.update();
}