filters/blur
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser2.png');
game.load.script('BlurX', 'https://cdn.rawgit.com/photonstorm/phaser-ce/master/filters/BlurX.js');
game.load.script('BlurY', 'https://cdn.rawgit.com/photonstorm/phaser-ce/master/filters/BlurY.js');
}
function create() {
var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
logo.anchor.setTo(0.5, 0.5);
var blurX = game.add.filter('BlurX');
var blurY = game.add.filter('BlurY');
blurX.blur = 100;
blurY.blur = 1;
logo.filters = [blurX, blurY];
}