filters/lightbeams

 
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update });

var background;
var filter;

function preload() {

    game.load.image('phaser', 'assets/sprites/phaser2.png');
    game.load.script('filter', 'https://cdn.rawgit.com/photonstorm/phaser-ce/master/filters/LightBeam.js');

}

function create() {

	var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
	logo.anchor.setTo(0.5, 0.5);

	background = game.add.sprite(0, 0);
	background.width = 800;
	background.height = 600;

	filter = game.add.filter('LightBeam', 800, 600);

	//	You have the following values to play with (defaults shown):
	filter.alpha = 0.0;
	// filter.red = 1.0;
	// filter.green = 1.0;
	// filter.blue = 2.0;
	// filter.thickness = 70.0;
	// filter.speed = 1.0;

	background.filters = [filter];

}

function update() {

	filter.update();

}