filters/marble
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update });
var background;
var filter;
function preload() {
game.load.image('phaser', 'assets/sprites/phaser2.png');
game.load.script('filter', 'https://cdn.rawgit.com/photonstorm/phaser-ce/master/filters/Marble.js');
}
function create() {
var logo = game.add.sprite(game.world.centerX, game.world.centerY, 'phaser');
logo.anchor.setTo(0.5, 0.5);
background = game.add.sprite(0, 0);
background.width = 800;
background.height = 600;
filter = game.add.filter('Marble', 800, 600);
filter.alpha = 0.2;
// The following properties are available (shown at default values)
// filter.speed = 10.0;
// filter.intensity = 0.30;
background.filters = [filter];
}
function update() {
filter.update();
}