games/matching pairs
// mods by Patrick OReilly
// twitter: @pato_reilly
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('matching', 'assets/tilemaps/maps/phaser_tiles.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'assets/tilemaps/tiles/phaser_tiles.png');//, 100, 100, -1, 1, 1);
}
var timeCheck = 0;
var flipFlag = false;
var startList = new Array();
var squareList = new Array();
var masterCounter = 0;
var squareCounter = 0;
var clickCount = 0;
var square1Num;
var square2Num;
var savedSquareX1;
var savedSquareY1;
var savedSquareX2;
var savedSquareY2;
var map;
var tileset;
var layer;
var marker;
var currentTile;
var currentTilePosition;
var tileBack = 25;
var timesUp = '+';
var youWin = '+';
var myCountdownSeconds;
function create() {
map = game.add.tilemap('matching');
map.addTilesetImage('Desert', 'tiles');
//tileset = game.add.tileset('tiles');
layer = map.createLayer('Ground');//.tilemapLayer(0, 0, 600, 600, tileset, map, 0);
//layer.resizeWorld();
marker = game.add.graphics();
marker.lineStyle(2, 0x00FF00, 1);
marker.drawRect(0, 0, 100, 100);
randomizeTiles();
}
function update() {
countDownTimer();
if (layer.getTileX(game.input.activePointer.worldX) <= 5) // to prevent the marker from going out of bounds
{
marker.x = layer.getTileX(game.input.activePointer.worldX) * 100;
marker.y = layer.getTileY(game.input.activePointer.worldY) * 100;
}
if (flipFlag == true)
{
if (game.time.totalElapsedSeconds() - timeCheck > 0.5)
{
flipBack();
}
}
else
{
processClick();
}
}
function countDownTimer() {
var timeLimit = 120;
mySeconds = game.time.totalElapsedSeconds();
myCountdownSeconds = timeLimit - mySeconds;
if (myCountdownSeconds <= 0)
{
// time is up
timesUp = 'Time is up!';
myCountdownSeconds = 0;
}
}
function processClick() {
currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y));
currentTilePosition = ((layer.getTileY(game.input.activePointer.worldY)+1)*6)-(6-(layer.getTileX(game.input.activePointer.worldX)+1));
if (game.input.mousePointer.isDown)
{
// check to make sure the tile is not already flipped
if (currentTile.index == tileBack)
{
// get the corresponding item out of squareList
currentNum = squareList[currentTilePosition-1];
flipOver();
squareCounter++;
clickCount++;
// is the second tile of pair flipped?
if (squareCounter == 2)
{
// reset squareCounter
squareCounter = 0;
square2Num = currentNum;
// check for match
if (square1Num == square2Num)
{
masterCounter++;
if (masterCounter == 18)
{
// go "win"
youWin = 'Got them all!';
if (clickCount == 18)
{
youWin = 'Hard-mode achieved';
}
}
else
{
savedSquareX2 = layer.getTileX(marker.x);
savedSquareY2 = layer.getTileY(marker.y);
flipFlag = true;
timeCheck = game.time.totalElapsedSeconds();
}
}
else
{
savedSquareX1 = layer.getTileX(marker.x);
savedSquareY1 = layer.getTileY(marker.y);
square1Num = currentNum;
}
}
}
}
}
function flipOver() {
map.putTile(currentNum, layer.getTileX(marker.x), layer.getTileY(marker.y));
}
function flipBack() {
flipFlag = false;
map.putTile(tileBack, savedSquareX1, savedSquareY1);
map.putTile(tileBack, savedSquareX2, savedSquareY2);
}
function randomizeTiles() {
for (num = 1; num <= 18; num++)
{
startList.push(num);
}
for (num = 1; num <= 18; num++)
{
startList.push(num);
}
// for debugging
myString1 = startList.toString();
// randomize squareList
for (i = 1; i <=36; i++)
{
var randomPosition = game.rnd.integerInRange(0,startList.length - 1);
var thisNumber = startList[ randomPosition ];
squareList.push(thisNumber);
var a = startList.indexOf(thisNumber);
startList.splice( a, 1);
}
// for debugging
myString2 = squareList.toString();
for (col = 0; col < 6; col++)
{
for (row = 0; row < 6; row++)
{
map.putTile(tileBack, col, row);
}
}
}
function getHiddenTile() {
thisTile = squareList[currentTilePosition-1];
return thisTile;
}
function render() {
game.debug.text(timesUp, 620, 208, 'rgb(0,255,0)');
game.debug.text(youWin, 620, 240, 'rgb(0,255,0)');
game.debug.text('Time: ' + myCountdownSeconds, 620, 15, 'rgb(0,255,0)');
//game.debug.text('squareCounter: ' + squareCounter, 620, 272, 'rgb(0,0,255)');
game.debug.text('Matched Pairs: ' + masterCounter, 620, 304, 'rgb(0,0,255)');
game.debug.text('Matched Pairs: ' + clickCount, 620, 320, 'rgb(0,0,255)');
//game.debug.text('startList: ' + myString1, 620, 208, 'rgb(255,0,0)');
//game.debug.text('squareList: ' + myString2, 620, 240, 'rgb(255,0,0)');
game.debug.text('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)).index, 620, 48, 'rgb(255,0,0)');
game.debug.text('LayerX: ' + layer.getTileX(marker.x), 620, 80, 'rgb(255,0,0)');
game.debug.text('LayerY: ' + layer.getTileY(marker.y), 620, 112, 'rgb(255,0,0)');
game.debug.text('Tile Position: ' + currentTilePosition, 620, 144, 'rgb(255,0,0)');
game.debug.text('Hidden Tile: ' + getHiddenTile(), 620, 176, 'rgb(255,0,0)');
}