geometry/line bounds

 
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update, render: render });

var line;
var setting = false;

function create() {

    line = new Phaser.Line(64, 64, 200, 300);

    game.input.onDown.add(click, this);

}

function update() {

    if (setting)
    {
        if (game.input.activePointer.isDown)
        {
            line.end.set(game.input.activePointer.x, game.input.activePointer.y);
        }
        else
        {
            setting = false;
        }
    }

}

function click(pointer) {

    setting = true;
    line.start.set(pointer.x, pointer.y);

}

function render() {

    game.debug.geom(line);
    game.debug.rectangle(line);

}