var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, update: update });
var bmd;
var lines;
var colors;
var i = 0;
var p = null;
function create() {
colors = Phaser.Color.HSVColorWheel();
// Create some Lines, we'll store them in this array
lines = [];
for (var c = 0; c < 50; c++)
{
lines.push(new Phaser.Line(game.world.randomX, game.world.randomY, game.world.randomX, game.world.randomY));
}
// Create a BitmapData just to plot to
bmd = game.add.bitmapData(game.width, game.height);
bmd.addToWorld();
// We'll re-use this point object for the plot
p = new Phaser.Point();
}
function update () {
// Plot pixels against the lines
for (var c = 0; c < lines.length; c++)
{
lines[c].random(p);
// We'll floor it as setPixel needs integer values and random returns floats
p.floor();
bmd.setPixel(p.x, p.y, colors[i].r, colors[i].g, colors[i].b);
}
i = game.math.wrapValue(i, 1, 359);
}