geometry/line
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17);
}
var handle1;
var handle2;
var line1;
function create() {
game.stage.backgroundColor = '#124184';
handle1 = game.add.sprite(100, 200, 'balls', 0);
handle1.anchor.set(0.5);
handle1.inputEnabled = true;
handle1.input.enableDrag(true);
handle2 = game.add.sprite(400, 300, 'balls', 0);
handle2.anchor.set(0.5);
handle2.inputEnabled = true;
handle2.input.enableDrag(true);
line1 = new Phaser.Line(handle1.x, handle1.y, handle2.x, handle2.y);
}
function update() {
line1.fromSprite(handle1, handle2, false);
}
function render() {
game.debug.geom(line1);
game.debug.lineInfo(line1, 32, 32);
game.debug.text("Drag the handles", 32, 550);
}