var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', {create: create, update: update, render: render });
var p1;
var p2;
function create() {
p1 = new Phaser.Point(300, 300);
p2 = new Phaser.Point(400, 300);
}
function update() {
// We'll rotate point 1 (the yellow point)
// around point 2 (the red point) by 1 degree
// every update.
// rotate: function (x, y, angle, asDegrees, distance) {
// p1.rotate(p2.x, p2.y, 1, true, 200);
p1.rotate(p2.x, p2.y, 1, true);
}
function render() {
game.context.fillStyle = 'rgb(255,255,0)';
game.context.fillRect(p1.x, p1.y, 4, 4);
game.context.fillStyle = 'rgb(255,0,0)';
game.context.fillRect(p2.x, p2.y, 4, 4);
}