var game =newPhaser.Game(800,600, Phaser.CANVAS,'phaser-example',{ preload: preload, create: create });var friendAndFoe;var enemies;functionpreload(){
game.load.image('ufo','assets/sprites/ufo.png');
game.load.image('baddie','assets/sprites/space-baddie.png');}functioncreate(){// Here we create 2 new groups
friendAndFoe = game.add.group();
enemies = game.add.group();for(var i =0; i <16; i++){// This creates a new Phaser.Sprite instance within the group// It will be randomly placed within the world and use the 'baddie' image to display
enemies.create(360+ Math.random()*200,120+ Math.random()*200,'baddie');}// You can also add existing sprites to a group.// Here we'll create a local sprite called 'ufo'var ufo = game.add.sprite(200,240,'ufo');// And then add it to the group
friendAndFoe.add(ufo);}