var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create});
function preload() {
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
}
var yourGroup;
function create() {
// Here we'll create a new Group
yourGroup = game.add.group();
// And add 10 sprites to it
for (var i = 0; i < 10; i++)
{
// Create a new sprite at a random world location
yourGroup.create(game.world.randomX, game.world.randomY, 'sonic');
}
// Each sprite is now a member of yourGroup
}