var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('veg', 'assets/sprites/fruitnveg32wh37.png', 32, 32);
}
var veg;
function create() {
// Create a group
veg = game.add.group();
// Add 20 sprites to it - the 'false' parameter sets them all to dead
veg.createMultiple(20, 'veg', 0, false);
// Set-up a simple repeating timer
game.time.events.repeat(Phaser.Timer.SECOND, 20, resurrect, this);
}
function resurrect() {
// Get a dead item
var item = veg.getFirstDead();
if (item)
{
// And bring it back to life
item.reset(game.world.randomX, game.world.randomY);
// This just changes its frame
item.frame = game.rnd.integerInRange(0, 36);
}
}
function update() {
}
function render() {
game.debug.text('One item will be resurrected every second', 32, 32);
game.debug.text('Living: ' + veg.countLiving() + ' Dead: ' + veg.countDead(), 32, 64);
}