var game =newPhaser.Game(800,600, Phaser.CANVAS,'phaser-example',{ preload: preload, create: create });functionpreload(){
game.load.spritesheet('coin','assets/sprites/coin.png',32,32);}var coins;functioncreate(){// Here we create our coins group
coins = game.add.group();// Now let's add 50 coins into itfor(var i =0; i <50; i++){
coins.create(game.world.randomX /2, game.world.randomY /2,'coin',0);}// And now we scale it: x2 on the x and y axis
coins.scale.set(2,2);}