groups/group transform tween

 
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });

var robot;
var eye;
var body;
var leftArm;
var rightArm;
var leftLeg;
var rightLeg;

function preload() {

    game.load.image('eye', 'assets/sprites/robot/eye.png');
    game.load.image('body', 'assets/sprites/robot/body.png');
    game.load.image('arm-l', 'assets/sprites/robot/arm-l.png');
    game.load.image('arm-r', 'assets/sprites/robot/arm-r.png');
    game.load.image('leg-l', 'assets/sprites/robot/leg-l.png');
    game.load.image('leg-r', 'assets/sprites/robot/leg-r.png');
    
}

function create() {

    // Use groups of sprites to create a big robot.
    // Robot itself, you can subclass group class in a real game.
    robot = game.add.group();

    // Robot components.
    leftArm = robot.create(90, 175, 'arm-l');
    rightArm = robot.create(549, 175, 'arm-r');
    leftLeg = robot.create(270, 325, 'leg-l');
    rightLeg = robot.create(410, 325, 'leg-r');
    body = robot.create(219, 32, 'body');
    eye = robot.create(335, 173,'eye');

    // Tween the robot's size, so all the components also scaled.
    game.add.tween(robot.scale).to( {x: 1.2, y: 1.2}, 1000, Phaser.Easing.Back.InOut, true, 0, false).yoyo(true);

}

function render() {

    game.debug.text('The robot is a group and every component is a sprite.', 32,32);

}