var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('ball', 'assets/sprites/pangball.png');
game.load.image('arrow', 'assets/sprites/asteroids_ship.png');
}
var ballsGroup;
var shipsGroup;
function create() {
ballsGroup = game.add.group();
shipsGroup = game.add.group();
for (var i = 0; i < 20; i++)
{
// Create some randomly placed sprites in both Groups
ballsGroup.create(game.rnd.integerInRange(0, 128), game.world.randomY, 'ball');
shipsGroup.create(game.rnd.integerInRange(0, 128), game.world.randomY, 'arrow');
}
// Now make the ships group a child of the balls group - so anything that happens to the balls group
// will happen to the ships group too
ballsGroup.add(shipsGroup);
}
function update() {
ballsGroup.x += 0.1;
// Because shipsGroup is a child of ballsGroup it has already been moved 0.1px by the line above
// So the following line of code will make it appear to move twice as fast as ballsGroup
shipsGroup.x += 0.1;
}