groups/sort
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.spritesheet('trees', 'assets/tilemaps/tiles/walls_1x2.png', 32, 64);
}
function create() {
group = game.add.group();
var locs = [];
for (var i = 0; i < 16; i++)
{
// This line tests integer sorting
// locs.push((i * 32) + Math.random());
// This one tests float sorting
locs.push((i * 32) + Math.random());
}
console.log(locs);
// Shuffle our positions
locs = Phaser.ArrayUtils.shuffle(locs);
console.log(locs);
for (var i = 0; i < 16; i++)
{
group.create(400, locs[i], 'trees', 0);
}
game.input.onDown.addOnce(sort, this);
}
function sort() {
group.sort('y', Phaser.Group.SORT_ASCENDING);
for (var i = 0; i < 16; i++)
{
console.log(group.children[i].z, '=', group.children[i].y);
}
}
function render() {
game.debug.text('Click to sort', 10, 20);
}