var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
}
var atari1;
var atari2;
function create() {
// Items are rendered in the depth order in which they are added to the Group
atari1 = game.add.sprite(100, 100, 'atari1');
atari2 = game.add.sprite(250, 90, 'atari2');
game.input.onTap.add(swapSprites, this);
}
function swapSprites() {
//The 2 Sprites are in the global world Group (World class extends the Group class), but this will work for any Group:
game.world.swap(atari1, atari2);
}
function render () {
game.debug.text('Tap screen to swap the children and therefore swap their indexes.', 10, 280);
}