input/bounds sprite
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('pic', 'assets/pics/game14_angel_dawn.png');
game.load.image('atari', 'assets/sprites/atari800xl.png');
}
var sprite;
var bounds;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// Our sprite that will act as the drag bounds
bounds = game.add.sprite(game.world.centerX, game.world.centerY, 'pic');
bounds.alpha = 0.5;
bounds.anchor.set(0.5);
// And the sprite we'll drag
sprite = game.add.sprite(300, 300, 'atari');
sprite.inputEnabled = true;
sprite.anchor.set(0.5);
sprite.input.enableDrag();
sprite.input.boundsSprite = bounds;
}