input/button destroy
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
var button;
function create() {
game.stage.backgroundColor = '#4b0049';
button = game.add.button(game.world.centerX - 95, 460, 'button', nukeButton, this, 2, 1, 0);
}
function nukeButton() {
button.pendingDestroy = true;
text = game.add.text(game.world.centerX, game.world.centerY, '- button nuked -', { font: '64px Arial', fill: '#ffffff' });
text.anchor.set(0.5);
}